Go BitSummitMMXIV with your character!! – EF-Con2

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はてなブックマーク - Go BitSummitMMXIV with your character!! – EF-Con2
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Go BitSummitMMXIV with your character!! – EF-Con2Project [ EF-12 ]

[What's BitSummit?]
BitSummit is most popular indie games convention in Japan. Click picture below to get more detail.

EF-Con1 Was held last autumun and there was a lot of entry. See below.

—– Contest overview —–

■■■ Entry date ■■■
・Deadline 2014/2/28(Fri) [Japan time]
・Results Announcement 2014/3/3

■■■ Subdivisions ■■■
EF-Con2 has three subdivisions
A.Subdivision 1 [Float eye] < boss character 1
B.Subdivision 2 [Asura] < boss character 2
C.Edit parts

■■■ Prize ■■■
Subdivision 1 [Float eye]
1st Amazon gift card 20,000 JPY
2nd Amazon gift card 10,000 JPY

Subdivision 2 [Asura]
1st Amazon gift card 20,000 JPY
2nd Amazon gift card 10,000 JPY

Subdivision 3 Edit parts
1st Amazon gift card 10,000 JPY
runner up Amazon gift card 3,000 JPY x 5

■■■ How to Entry ■■■
Upload your entry data to any file upload service (firestorage、dropboox or other) with entry sheet that fill require information. After that, tell us URL by email,twitter or forum.

Download entry sheet here

■■■ Rule of selection ■■■
Basically owner’s personal favorite choice.

Note:A superior quality character/edit parts wants to provide by official sample data.

About emissive object
EF-12 recommend use emit color object into part of character. Emit parts not only decolation but using recognize character position clearly and guarantee gameplay in the dark field.

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
—– Subdivision 1 [Float eye] detail —–
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
Create this character. Current skin is temporary as you know.

YouTube Preview Image

FloatEye’s deformer able to download below.

other notes:
・Don’t create copyrighted character, even rights holder permitted.
・Use standard Shader or toon shader.
・Recommend include emit object any part of body.
・Human based design. Not recommend extremely far from human shape (e.g. too large/too small / too long arm / too fat )
・upload with playable data (EF-12 native format “fmdl” converted). We can’t confirm DCC data, just screenshot or crash data

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
—– Subdivision 2 [Asura] detail —–
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
Create this character. Current skin is temporary as you know.
YouTube Preview Image

Asura’s deformer also able to download below.

other notes:
・Don’t create copyrighted character, even rights holder permitted.
・Use standard Shader or toon shader.
・Recommend include emit object any part of body.
・Human based design. Not recommend extremely far from human shape (e.g. too large/too small / too long arm / too fat )
・upload with playable data (EF-12 native format “fmdl” converted). We can’t confirm DCC data, just screenshot or crash data

■■■ Aiming spec of boss character ■■■
1~1.5万 triangle
3~8 materials
texture 1024*1024 x 8(4tex x 2set)and 512*512 1 emit textue

separate model to any subdivide part. Recommend about 5,000 triangle per 1 object (If under 5000, convert time is very fast)

Can’t use double side polygon, If you want use double side, duplicate object and reverse side.

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
—– Subdivision 3 [Edit parts] detail —–
■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
Upper version 1.7 able to put additional model with any characters. This Subdivision is the contest that creation your orignal edit model.

・Target character is new characters [Man Primitive][Woman Primitive]. We will soon provide it, stay tuned.
Click to jump download page, and Plz download [EditHuman_Deformer]

There are some sample data and small manual below (We provide tutorial video near future)

↑Click picture to DB site

-Free theme. Create anything your want!
-Use standard or toon shader.
-Recommend emit expressions if you create large object (e.g. body suit, pants, helm etc..)
-No limitation about number of polygon.
-Entry by just one parts is OK, and entry by parts set also OK.

■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

■■■ Entry data management after contest ■■■

Data management after contest run under each entry sheet. Original rights hold originator.

Assumed our usage of contest data
-Introduce official website
-Upload game data on official web and have downloadable
-Introduce your personal website that uploaded EF-12 contest data
-Put your data into official package

■■■ If you have any questions… ■■■
Feel freely to get in touch with us by twitter, forum or email. We reply as possible as we can.

 

Let’s challenge EF-Con!!!!

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